Futurium – European Commission

27 Nov

See on Scoop.itComputational Music Analysis


Art practice will gain a whole new status and role in future societies. Creativity will be key to harness the new possibilities offered by science and technology, and by the hyper-connected environments that will surround us, in useful directions. Art, science and humanities will connect to help boost this wave of change and creativity in Europe.


Olivier Lartillot‘s insight:

Here is first of all a bit of background related to this Futurium project from the European Commission:

“If you are interested in policy-making, this is the right place to be! Have a say on eleven compelling themes that will likely shape policy debates in the coming few decades!

They are a synthesis of more than 200 futures co-created by hundreds of "futurizens", including young thinkers as well as renowned scientists from different disciplines, in brainstorming sessions, both online and actual events all around Europe.

The themes include many insights on how policy-making could evolve in the near future. They can potentially help to guide future policy choices or to steer the direction of research funding; for instance, because they cast new light on the sweeping changes that could occur in areas like jobs and welfare; also by furthering our understanding of new routes to the greater empowerment of human-beings; and by exploring the societal impacts of the emergence of super-centenarians.

Everyone can now provide feedback and rate the relevance and timing of the themes.

Which one has the greatest impact? When will these themes become relevant?

Vote and help shape the most compelling options for future policies!”

Below is the theme “Art, sciences, humanities”. All these ideas seem to have important repercussion in music research. It would be splendid to see such ideals having an impact in future European research policies. So if you would support these ideas, please vote for this theme in the poll, which closes at the end of the week.


“The challenges facing humanity are revealing themselves as increasingly global and highly interconnected. The next few decades will give us the tools to start mastering this complexity in terms of a deeper understanding, but also in terms of policy and action with more predictability of impacts.

This will result from a combination of thus far unseen Big Data from various sources of evidence (smart grids, mobility data, sensor data, socio-economic data) along with the rise of dynamical modelling and new visualisation, analysis, and synthesis techniques (like narrative). It will also rely on a new alliance between science and society.

The virtualisation of the scientific process and the advent of social networks will allow every scientist to join forces with others in the open global virtual laboratory.  Human performance enhancement and embeddable sensors will enable scientists to perceive and observe processes in the real world in new ways. New ICT tools will allow better understanding of the social processes underlying all societal actions.

Digital games will increasingly be used as training grounds for developing worlds that work – from testing new systems of governance, to new systems of economy, medical and healing applications, industrial applications, educational systems and models – across every aspect of life, work, and culture.

Digital technologies will also empower people to co-create their environments, the products they buy, the science they learn, and the art they enjoy.  Digital media will break apart traditional models of art practice, production, and creativity, making production of previously expensive art forms like films affordable to anyone.

The blurring boundaries between artist and audience will completely disappear as audiences increasingly ‘applaud’ a great work by replying with works of their own, which the originating artist will in turn build upon for new pieces.  Digital media creates a fertile space for a virtuous circle of society-wide creativity and art production.

Art practice will gain a whole new status and role in future societies. Creativity will be key to harness the new possibilities offered by science and technology, and by the hyper-connected environments that will surround us, in useful directions. Art, science and humanities will connect to help boost this wave of change and creativity in Europe.

Key Issues

•How do we engage policy makers and civic society throughout the process of gathering data and analysing evidence on global systems? How do we cross-fertilise sciences, humanities and art?

•How do we ensure reward and recognition in a world of co-creation where everyone can be a scientist or an artist from his/her own desktop? How do we deal with ownership, responsibility and liability?

•How do we keep scientific standards alive as peer-reviewed research and quality standards are challenged by the proliferation of open-access publication? How do we assure the quality and credibility of data and models?

•How do we channel the force of creativity into areas of society that are critical but often slow to change, like healthcare, education, etc.?

•How do we ensure universal access and competency with emerging digital and creative technologies? Greater engagement of citizens in science and the arts? How do we disseminate learning about creativity and the arts to currently underserved populations?

•Equitable benefit distribution: how do we ensure that the benefits scientific discoveries and innovations are distributed evenly in society?

•Clear, effective communication, across multiple languages: how do we communicate insights from complex systems analyses to people who were not participants in the process in ways that create value shifts and behavioural changes to achieve solutions to global issues?

•Can the development of new narratives and metaphors make scientific results accessible to all humanity to reframe global challenges?

•Can the virtualisation of research and innovation lifecycles, the multidisciplinary collaboration and the cross fertilisation with arts and humanities help improve the impact of research?

•Transformation of education: how might the roles of schools and professional educators evolve in the light of the science and art revolution? What might be the impact on jobs and productivity?

•How do we respond to the increasing demand for data scientists and data analysts?

•How do we cope with unintended and undesirable effects of pervasive digitization of society such as media addictions, IPR and authenticity, counterfeiting, plagiarism, life history theft? How do we build trust in both artists and audiences?

•How do we ensure that supercomputing, simulation and big data are not invasive to privacy and support free will and personal aspirations?

•Can crowd-financing platforms for art initiatives balance the roles in current artistic economies (e.g. arts granting agencies, wealthy patrons)?

•How do we harness digital gaming technologies, and developments in live gaming, to allow users to create imagined worlds that empower them and the communities they live within?”

See on ec.europa.eu


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: